Class_name = "CBatchExplosion"
object_name = "HE_075mm_7kg_18g_object"

//  75    "7,5 cm Pzgr. 39"   KwK 40 L/4,   =18,   6.8,  75.
// ..  ,       800 /,  400 /,     100 ..            .

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_object.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Metal_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=7.08				//   
AnimationTime=7.08			//   
Ranges=3,0.01,0.32,0.33		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=5.0	//    ,   
TNT_equ=0.018	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,845,	0,1690
ArmorFoug=0.6,-1,			0,433
ArmorFoug=1.2,-1,			0,125
ArmorFoug=1.9,-1,			0,50

//  
ShrapnelQuantity=35
FragmentMass=0.0779
//  : , ,  (,   )
ArmorShr=0.0,120,	5,56,	4,140,	0,225
ArmorShr=5.0,117,	5,53,	4,134,	0,214